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Magic Teams Up With Spider-Man, But Does It Stick?

When Wizards of the Coast announced a groundbreaking partnership with Marvel to bring Spider-Man into the realm of Magic: The Gathering, it seemed like a comic book fan’s dream come true. Spider-Man, with his wide-reaching popularity, promised to rope in both veteran Magic players and newcomers who might not typically dive into the card game. On the surface, this collaboration looked like a sure-fire way to spice up the world of Magic, enticing a fresh wave of players while keeping old fans engaged with thrilling new twists.

But as the web of expectation thickened, the reality turned out to be more complex. What emerged was a product that caters beautifully to high-end collectors but leaves those seeking robust gameplay feeling a bit shortchanged. What began as a wave of excitement soon tempered down to muted anticipation at local shops, with store owners pointing out steep pricing, Marvel fatigue, and players setting aside funds for other looming releases. This blend of factors casts a shadow over what should have been a vibrant celebration of two beloved franchises.

The set’s dual nature stems from its developmental history. Initially envisioned as a small, Commander-focused supplemental set comprising around 100 cards, it was never intended for drafting. However, after the underperformance of similar bite-sized sets, the decision was made to expand the Spider-Man project into a full 188 card draftable and Standard-legal release. This drastic shift in scope under the same timeline inevitably led to seams and frays in the final product, which are distinctly palpable.

Compared to recent robust Standard offerings, the Spider-Man set’s modest 188 cards appear somewhat lean. Draft archetypes were condensed from the traditional ten to just five, diminishing the replay value draft lovers crave. While there are a plethora of Spider-Human Hero legends, they tend to appear similar on paper and function alike in play, reducing the novelty factor significantly. This leads to a Limited environment that begins to feel rather repetitive and a Constructed card pool that appears somewhat underdeveloped.

Digital adaptations complicate matters further. In Magic: The Gathering Arena, the digital platform, some cards use altered names and art for licensing reasons. Consequently, anyone flipping between tabletop and digital formats might find this inconsistency rather tiresome.

For those with a penchant for collecting, however, the set sparkles with allure. The Soul Stone stands as the crown jewel—a two-mana indestructible artifact that resurrects a creature from the grave each turn. Both effective in play and an eye-catcher in binders, the Soul Stone in its Cosmic Foil variant is an ultra-scarce lottery card, its value already soaring into four-figure sales territory. This tantalizing collector’s aspect embodies the kind of blockbuster feel that branded collaborations promise.

Beyond the chase, there are cards that resonate without being simply hype vehicles. Anti-Venom, Horrifying Healer weaves seamlessly into white and black Commander decks that focus on reanimation and life fluctuations. Electro, Assaulting Battery provides red decks with versatile mana, while Gwenom, Remorseless resonates like a more dynamic creature form of Bolas’s Citadel. Spectacular Spider-Man, with its flash and protective sacrifice mode that offers hexproof and indestructibility, brings a layer of interactivity and unpredictability to the game.

Despite these highlights, numerous cards blur in significance. The abundance of nearly duplicate Spider variants diminishes the unique flair a legendary card should bring. Some entries, like Morbius, feel clunky and inefficient, while Peter Parker’s main card lacks the pizzazz expected for such a prominent character. Moreover, some color pie selections create a sense of thematic dissonance, like casting Miles Morales in green to shoehorn certain mechanics, clashing with popular interpretations of the character.

The draft element suffers from fundamental failings. For draft play to flourish, clear archetypes, clear signposts at common and uncommon levels, and diverse play patterns are essential. This set falls short by trimming archetypes and repeating mechanical themes, leaving commons ill-equipped to offer dynamic gameplay. When a draft format turns shallow, player interest swiftly drifts, leaving stores with unsold stock intended for tables that no longer convene.

Comparing this to previous successful crossovers such as The Lord of the Rings or Final Fantasy, both of which integrated core mechanics faithful to their source and provided self-sustaining formats, Spider-Man falls short. Though it delivers on brand appeal, rare chase cards, and standout designs, the overall gameplay experience does not reach the lofty standards set by recent crossovers.

Ultimately, high-end collectors, sealed product speculators, and die-hard Spider-Man enthusiasts are likely to reap the most rewards from this release. These players will revel in the novelty of the chase cards and the distinctive variants on offer. For budget-conscious players who cherish Draft and Sealed formats, the set might appear disappointing. Though Commander fans will discover a scattered few cards worthy of a spot in decks for years, the pickings remain somewhat sparse.

For those eyeing personal investment, purchasing singles seems the pragmatic path. Compile a concise wishlist, target cards that naturally fit into your decks or display, and acquire them individually. Those tempted by the thrill of the chase should be mindful that value is heavily lopsided towards ultra-rare versions of select cards. While Collector Boosters will support the product’s financial underpinnings, they represent a wild ride for many buyers.

In personal notes, the narrow draft experience suggests avoiding overindulgence in repeated sessions at the same locale. The Soul Stone, despite its allure, is both a functional card and a chase rarity, a rare fusion. Anti-Venom, Electro, Gwenom, and Spectacular Spider-Man stand out as the clearest hits for regular play. The flavor and color narratives remain patchy, with some cards seeming more collectible than playable. Lastly, Arena’s name and art variations might frustrate those who enjoy a blend of both paper and digital experiences.

Ultimately, if you were hoping for a deeply engaging and replayable Limited set, prepare for something leaner. If your aim is to snag a few iconic pieces for Commander decks or collect spectacular cards for display, you will surely find gems without the need to invest in vast amounts of sealed packs.

MTG Spider-Man

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